![]() ![]() You can use this python script to verify your moves. x-coordinates increase to the right, y-coordinates increase downward. The coordinates start at (0,0) at the top left corner. If you obtain a better result from someone else's code, post the result in a comment or edit their post with the new results.Įach move must be either None to pass the turn, or (x1,y1,x2,y2) to move a piece, where (x1,y1) are the coordinates of the piece to move and (x2,y2) are the destination of that piece (for jump moves, ignore intermediate coordinates). Submit any code you used to generate the list. Submit a list of legal moves which result in the game ending. ![]() Here's an example to illustrate the 2nd type of move. Take one of his/her pieces and do the following any number of times: Jump the piece over an adjacent piece, landing it on the space opposite the piece jumped over. Move one of his/her pieces to an adjacent empty space. The goal of the game is to move all your pieces to the starting positions of your opponent's pieces. Halma is similar to Chinese Checkers, but played on a 16*16 square board. You should submit a list of moves, and any code you used to generate those moves. Instead, you're trying to find the best solution you can. There are over 10 56 board states, and I've seen the branching factor surpass 1000, so chances are no one will find the optimal solution. Your goal is to find the Fool's Mate of Halma: the 2-player game of Halma that minimises the number of turns played. You can also put a mark on the corner and, to win, it must be placed exactly in the opposite corner.In Chess, it's possible for the game to end after 4 moves (2 each) with a Fool's Mate.Those who occupy opposite positions form a team and do not win until the two have placed all their pieces in the field of their partner. Another variant is by 4 players with 13 pieces each.Opponent occupies in the start of the game The same board is also used with 10 pieces placed. ![]() 9 pieces are placed, forming a square, on two opposite ends of one of the diagonals of the board and each player has to put their pieces on the field that the The opponent, who will win the game (this rule exists to prevent a player from leaving some of his pieces in the boxes exit, preventing the adversary from winning).Īs you can see, Halma is actually almost identical to the Chinese Checkers, on a square board and with orthogonal and diagonal movements. The game ends when one of the players has all their exit spaces occupied by pieces, of which at least one is from The objective of the game is to place your own pieces in the opponent’s exit boxes. Skipped pieces are not captured, but remain on the board. Possible to jump over two or more pieces together. You can only jump over one piece at a time. Or you can move one of your pieces by jumping over another of any color, to the next square inĪ straight line, which must be empty These jumps can be chained, that is, the piece can keep moving by jumping over other pieces in the same way. Each player has 19 pieces, which are placed in opposite corners of the board.Įach player, alternately, has to move one of his pieces one square, in any direction, like a chess king. Its name comes from the Greek word Halma, which means jump. Halma is considered as the precursor game of Chinese Checkers. It was invented in 1883 by the American surgeon George Howard Monks the name Halma comes from the ancient Greek ἅλμα “jump” Sternhalma is a Germanĭevelopment of the Halma, which appeared in 1892. Halma is a board game for up to six people. ![]()
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